Is a larp really only a good and meaningful experience if your character has suffered a terrible fate, and if you, as a player, have been through all the type 2 fun? Are big emotions, drama and misery the only coin we can pay for deep larp experiences?
Let's talk about low drama play on slice of life stories, and about the impact and meaningfulness of feelgood. Because it is ok to want for your character not to suffer through the apocalypse, but to build a meaningful life after the big boom event; and it is ok for you as a player to want agency for and empowerment in steering for a good instead of a bad resolution of your story. Let's go beyond an oversimplification of the term feelgood, and look at how impactful and empowering it can be to play on positivity despite everything.