Veteran game designer Arto Koistinen takes a look at boss fights in a variety of digital roleplaying games. In this presentation, he will break down what makes the big bads tick and how you can use similar techniques in your tabletop games. The programme is system agnostic, and all the examples will be easily applicable to most popular (or less popular) roleplaying games from D&D to Call of Cthulhu to Feng Shui.
Anatomy of a Boss Fight
Arto Koistinen
Sali 203A, – (45 min)
Innehållsvarningar: Some examples may be spiders or other creatures some participants may be uncomfortable with