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Designing for 'Type 1' fun - tropes, archetypes, and memes

Henrika 3, (43 min)
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What happens if the focus of our larp centres on the wholesome, the uplifting, the amusing, without sacrificing the depth and emotional impact of the story? How do we design for ‘Type 1’ fun, and what does it mean? Let’s answer these questions and more by examining a few examples of ‘Type 1’ larps in the form of a presentation followed by an open discussion.

Day: FridayEvent: SolmukohtaProgram type (Solmukohta): Talk (lecture, lightning talks etc.)Room (Solmukohta): Henrika 3Advance signup: None