A GM of ten years shares thoughts (and rants) about railroading in a TTRPG setting. The most regard it as one of the biggest and the most annoying mistakes any GM can make. But what is and isn’t railroading? How does it damage the game and how can the GM avoid it? Why, exactly, it’s one of the things that can make many players see red or even drop the game? Let’s figure that out through stories, concrete examples, and even some hard-earned lessons learned from over a decade of games.
Way-oh, on the (GM’s) Railroad!
Karla Erkkilä
Hall 3e, – (45 min)