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Memoirs of an Armchair Admiral: Fleet Combat in Spaaaaace!

Arttu Pispa
Hall 3a1, (1 h 45 min)
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Your invasion fleet has arrived in the enemy system and the landing troops are being brought in, but there is just one pesky speedbump on your way to total domination: The enemy fleet powering up their weapons. What do you do?

Going through realities of fleet combat in space, what weapons systems should work well based on current understanding of physics and technomagics of the more grounded in reality kind of science fiction. How well does the analogy of "it's just naval warfare but in space" hold up, and what most science fiction writers do not understand about moving things into space, and where you might need to make allowances for the rule of cool instead of having your protagonist fighter pilot be shot to pieces, turned to pulp, or boiled inside their spacesuit.

Topics, of course, touch on many people dying fast once kinetics start ruling events, but outside some verbal descriptions of inventive ways to shuffle off the mortal coil, there should be no other topics discussed that usually warrant warning labels.

Content warnings: Sota, taistelut, kuolema, kaiken olevaisen turhuus kun poliitikot ajavat nuoremmat sukupolvet käymään toisiaan vastaan jälleen kerran
Program category: PresentationProgram topics: Role-playing gamesLanguage: EnglishTarget audience: Directed at adults, youth welcome