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Dreams of the Damned

Kalyan (He/Him) Ghadiyaram
Room 212, (4 h)
Room 212, (4 h)
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It has been twenty‑three years since the Week of Nightmares, when South Asia was driven to the brink of apocalypse by the awakening of Zapathasura. Many of the children of Ravana have since returned to the Samsaric cycle of life and death, leaving behind a deep wound across the region. In Delhi, the capital of India, a sense of stability has slowly returned as the ancient clan Danava (a sister clan to the Ventrue) now rules the city under the watchful eye of Rani Aradhya. With the Beckoning acting as a barrier between Europe and Asia, many cities across the latter continent have experienced something resembling peace in these turbulent times.

However, this peace is about to shatter.

A missive has been sent to several major cities of the East, requesting aid in support of the Camarilla, whose strength has been drastically weakened by the Anarch Revolts, the Beckoning, and—most frighteningly—an emboldened Second Inquisition. The message is simple in its demands: trade corridors for arms, stronger cyber‑defenses against SI hackers, and, most significantly, refuge for vampires fleeing the hunters. In exchange for this grace, the Camarilla offers a gift it has never extended in its six centuries of existence: an open seat on the Inner Circle for one Kindred chosen by the combined consenting cities.

Join me, Kalyan Ghadiyaram, as we tell the tale of a coterie of vampires striving to manipulate the outcome of an ancient tournament between the undead of several cities across Asia—the winning city of which will earn the honour of entering the inner corridors of the Ivory Tower. Armed with supernatural powers, you will wield a unique advantage over your rivals, in keeping with this year’s RopeCon theme: Dreams. All are welcome to join. Prepare to experience Vampire: The Masquerade like never before.

RPG system: Vampire the Masquerade 5th Edition
Minimum attendance: 3
Content warnings: The game involves themes of violence, war, sex, and other adult themes. All players will fill a consent form prior to playing which will allow the storyteller to adjust expectations to ensure that everyone has a good time. But it is expected that players are ready to partake in a fairly grim tale.
Hop in, hop out: No
Maximum attendance: 4
Revolving door game: Non-revolving doorProgram category: GamingTarget audience: Adults only (18+)Game style: Serious game styleGame style: Character-drivenGame style: Rules-lightGame style: Story-drivenGame style: Combat-heavyOther categorization: Beginner friendlyOther categorization: LGBTQA+Other categorization: Theme: DreamsInclusivity: There are limited opportunities for movement during the programInclusivity: Dark/dim lightingLanguage: EnglishProgram topics: Role-playing games