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Still a Staple - Defiant. Redundant. Legendary.

Kielo Maria "Appelsiina" Maja
Room 216, (3 h)
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For two centuries, StapleForge Unlimited has valiantly stood the test of time — but the end is drawing near.

In a galaxy where everything is handled digitally, employees work remotely, and suits and pencil skirts have been replaced by more expressive fashion choices, the great-grandson of the company’s founder, John Brasswick, fears that the legendary tale of StapleForge is drawing to a close.

At StapleForge, tradition has always been the cornerstone. But when the only remaining orders for paperclips come from niche jewelry designers making ironic nostalgia earrings, it’s time to act.

At the request of her aging father, Dr. Adelaide Brasswick, Vice President of Strategic Relevance, has summoned a mandatory company meeting with one clear goal:

To make the company’s traditional products fashionable and relevant again — by any means necessary.

Can a new world be forced to kneel in front of tradition - or is it time for tradition to fade away? Is evolution possible for the tradition-bound executive board.

Gameplay The game consists of a single meeting, during which characters are divided into teams. Each team’s goal is to engage in a brainstorming session to generate creative, bold, and preferably not entirely ridiculous ideas on how to make classic office supplies fashionable and relevant again. StapleForge Limited has traditionally rewarded its best workers and this fine tradition will continue in this meeting. These rewards will be handed to the best participants:

In-Game Awards (Presented by Brasswick HR™ or the CEO Themself):

Most Marketable Clip For the team that managed to rebrand a paperclip as the next galactic must-have.

The Synergy Star For the team that displayed the most “collaborative buzzword compliance.”

Best Performance Under Meaningless Pressure For keeping a straight face while pitching “Binder Drones for Home Defense.”

The Brasswick Legacy Prize Awarded to the product idea that most honors the company’s rich and dusty heritage. (Even if it's terrible.)

The Internal Threat Award Secretly handed to the rebel who caused the most subtle disruption without being discovered. Yes, there are rebels. Who doesn't love rebels?

The game will last for three hours, with a short break in the middle.

Minimum attendance: 10
Other accessibility information: Tarvitsisimme pelille rauhallisen, riittävän suuren huoneen. Pelin jälkeen keräisin mieluusti yksinkertaisella lomakkeella palautetta pelautuksesta.
Content warnings: Peli tulee sisältämään toimistonsisäistä juonittelua, minkä osa pelaajista voi kokea painostavana. Tarvittavasta pelimateriaalista tulee tarjolle tallenne. Kuten mikä tahansa nykypäiväinen kokous, peliin tarvitaan esteetön riittävän suuri huone. Vettä ja kenties myös esimerkiksi keksejä olisi hyvä olla tarjolla. Keskellä peliä on pieni tauko, jotta pelaajat voivat hengähtää, tarvittaessa vaihtaa sanasen ja esimerkiksi nauttia virvokkeita. Muuten peli on esteetön. Toivoisin, ettei peliin tultaisi humalassa, sillä vieraat humalaiset ihmiset aiheuttavat usein minulle paniikkikohtauksen. -- he game includes intra-office scheming and light-hearted backstabbing, which some players may find intense. A recording of essential in-game materials will be made available by yours truly for reference in advance. As with any modern meeting, the game requires a reasonably large, accessible room to accommodate all participants comfortably. Access to water — and perhaps some cookies, for morale — is highly recommended. There will be a short break in the middle of the game to allow participants to breathe, chat if needed, and enjoy refreshments. Other than that, the game is fully accessible.
Program category: GamingRegistration: Electronic sign-up (Konsti)Other categorization: Yearly theme New WorldsLanguage: EnglishRevolving door game: Non-revolving doorOther categorization: LGBTIA+Program topics: LarpTarget audience: Directed at adults