You face the choice between two buffs: a) damage taken decreases by 10 % b) health increases by 10 %. Which one should you choose in order to withstand the most attacks, or does it matter? After that, are you going to spend your next available skill points in the damage multiplier for critical hits or crit rate instead?
Let's explore some of these different types of problems in a variety of games where you just might gain a competitive edge, or at least save some precious time, with some applied mathematics! The methods and exposition focus on the exceedingly common quantities of damage and experience – with thoroughly explained theory, plenty of steps and case examples in order to keep prerequisites to minimum. The program does not assume knowledge past the lower secondary basic education (corresponding to the Finnish peruskoulu, comprehensive school, or junior high).
Totally optional homework will be handed out for the extraordinarily inspired mathemagicians. For a chance to Sunday's game mathematics workshop.