< Return to the program schedule of Ropecon 2025

Hit Points must die

Samuli "Angry Mandalorian" Raninen
Room 206, – (45Β min)
πŸ“… Add to calendar…
πŸ”— This program in Kompassi…

Hit points are one of the core pillars of conflict design in many games. But in roleplaying games, they can be the reason why a combat system does not work. This lecture aims to shed light on why HP is a problem in many games, and offer some alternatives to make fights more interesting and dynamic.

Registration: Not requiredProgram category: PresentationOther categorization: Beginner friendlyLanguage: EnglishTarget audience: Directed at adultsProgram topics: Roleplaying games