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Hit Points must die

Samuli "Angry Mandalorian" Raninen
Room 206, (45 min)
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Hit points are one of the core pillars of conflict design in many games. But in roleplaying games, they can be the reason why a combat system does not work. This lecture aims to shed light on why HP is a problem in many games, and offer some alternatives to make fights more interesting and dynamic.

Registration: Not requiredProgram category: PresentationOther categorization: Beginner friendlyLanguage: EnglishTarget audience: Directed at adultsProgram topics: Roleplaying games