The goal of this presentation is to give the audience tips and ideas in how to enhance their combat encounters in tabletop RPGs. How do the different ways of command and control affect the available and most likely tactics? What are the strengths and weaknesses of different types of command and control? This is a sequel, but knowledge of the previous presentation is not necessary.
Small Unit Tactics in Medieval Fantasy, vol. 2: Command and Control
Väinö Honkasalo
Sali 205, – (45 min)
Content warnings: Violence