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It's True Because It's Fake: Emotions in Role Playing

Alessandro Giovannucci
Sali 103, (45 min)
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We often speak of role-playing as a profound experience, during which we feel emotions first-hand and carry them with us for a long time. But where do these emotions come from? How do organizers generate them, and how do players use them? Is it a question of design, setting or gaming community? In this dynamic, not-too-serious conference, we'll attempt to address these questions and provide some food for thought. By Ropecon 2024 Guest of Honour Alessandro Giovannnucci.

Day: perjantaiProgram Type: TalkProgram Type: PresentationTopic: Guests of HonorRoom: Sali 103Language: English