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Grymm House: In the middle of nowhere (D&D 5e)

Dante
Sali 301, (4 h)
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Grymm House: In the middle of nowhere (D&D 5e, lvl 5)

When a group of adventurers become lost in a heavy snowstorm which appears unexpectedly, they are glad to take refuge at Grymm House. However, everything is not as it seems and the situation rapidly proceeds from unsettling to terrifying!

This is a lovely adventure for those who love spooky and some bits of horror genres. It involves a lot of investigating, roleplaying, and some cleverness.

Goal: Investigate the manor, solve and survive it to tell the story. Length: 3-4 hours

Premade sheets will be provided, or you can create your own character beforehand. Follow the instructions below for character creation: Level: 5 Ability scores: point buy or standard array Hit points: average/fixed Magic items: 1x Uncommon, 2x common, 1x regular potion of healing Unpermitted resources: Strixhaven, Spelljammer, Book of Many Things, Eberron, Dragonlance. Homebrew/3rd party resources: NO Breaks: 2x 5-10min breaks included.

Game slogan: Spooky is one word to describe this one.
RPG system: Dungeons & Dragons 5th edition
Minimum attendance: 3
Maximum attendance: 5
Content warnings: Violence, creepy monsters, maybe some slight bit of gore
Day: perjantaiProgram Type: GamingTopic: Pen & Paper RPGTopic: MonstersRoom: Sali 301Accessibility: Limited opportunies to move aroundTarget Audience: Aimed at adult attendeesTarget Audience: Beginner-friendlyPlaystyle: SeriousPlaystyle: Story-drivenPlaystyle: Combat-heavyLanguage: English