< Return to the program schedule of Ropecon 2018

Un-Designing Star Crossed

Alex Roberts
Sali 103, (45 min)
🔗 This program in Kompassi

Star Crossed, the two-player RPG of forbidden love, was built in an intuitive way, embracing the uncertain and the unexpected. Many of the core design elements - the tower, the Lead/Follow structure, and the scene cards, to name a few - make sense only as a whole, long after they've been conceived and assembled. Why does this matter when the game is about relationships and intimacy? Is it time to set the framework of "design" aside in your own game-making?

Maximum attendance: 4
Day: lauantaiCategory: PuheohjelmaTags: EsitelmäTags: In EnglishTags: KunniavierasRoom: Sali 103