The only son of the Duke of Mulhe is sick, and only cure is mythical flower. A group of noble heroes are sent to retrieve this flower to save ... So basically ISO standard D&D plot. But in this session players have full permission to derail the plot as much as they can. If you like to derail plots but don't want to make newbie GM's cry, come to play in heirs of Henderson and release your inner Old Man Henderson!
Best Henderson will be awarded a diploma!
More info of the world in Finnish (this adventure happens 100 years in the past) can be found from the campaign wiki of Tyrmä:: http://tyrma.net/cwiki/index.php/Sinihelmi_(D%26D_maailma)