We often speak of role-playing as a profound experience, during which we feel emotions first-hand and carry them with us for a long time. But where do these emotions come from? How do organizers generate them, and how do players use them? Is it a question of design, setting or gaming community? In this dynamic, not-too-serious conference, we'll attempt to address these questions and provide some food for thought. By Ropecon 2024 Guest of Honour Alessandro Giovannnucci.
It's True Because It's Fake: Emotions in Role Playing
Alessandro Giovannucci
Sali 103, – (45 min)