Looking for inspiration for creating a city-centered game, or tips how to keep 50+ scheming NPCs in your head?
Game master of 20 years and professional facilitator Roosa Melkko shares the story of how she came up with a Helsinki that reflects Finland's historical position as a borderland between Swedish and Russian imperial interests and spun it into a narrative campaign detailing the fall of Camarilla in an Anarch revolution. We'll go through the process of creating a city that feels dynamic, and discuss how to spend a game master's limited time and attention span for maximum effect.